Create your own robotmasters!
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Create your own robotmasters!
here you can create your own robotmaster(s)!
i will create 8 robotmasters for use in a game! if you are doing things such as megaman flash games or ROM hacks, you are free to use my robotmasters if you give me a spot in the staff credits
here is my robotmasters!
Name: Moon man
Appearance: a big sphere, with a body, head and arms(like Astro man). he also has a halfmoon emblem on his forehead.
Stage: his stage consists of both space-traveling and Moon-exploring. the space-traveling is done by using Rush Jet. the exploring part has a High-jump effect(you can jump higher on the moon).
Boss room: his room is Round! you can walk on the walls, The celing and the floor.
Attacks:
1.his most used attack - he shots a small star-shaped projectile at you.
2.he Teleports
3.he launches his Moon emblem at you like a boomerang.
4.he launches the big sphere at you. it rolls around a bit, then disapears, and reapears back under Moon mans body.
5.his most dangerous attack - He shots a orb to the center of the screen, that turns into a black hole, stopping you from jumping. it is only there for 10 seconds, but since you cant jump without getting sucked in and getting killed, he can get in some hits on you.
Difficulty: 4.5/5
Weapon obtained: Moon Boomerang(like Quick Boomerang but stronger)
EDIT:
Name: Cloak man
Appearance: a robot with a cloak. his hands are grey. the rest is covered by a cloak. you can see two gleeming red eyes under the hood.
Stage: a dark, shady stage inside a haunted mansion. most foes are ghosts.
Boss room: a normal room, but with spikes(not instant-kill)in the celing.
Attacks:
1. Phantom flash - he stops time(like Flash/Bright man) and shots a barrage of shots covering the floor. if you see him flash, jump!
2. he simply shots a purple sphere of plasma.
3. teleport.
difficulty: 2.9/5
Weapon obtained: Cloaked flash(like time stopper)
EDIT2:
Name: Hammer man
Appearance: a massive robotmaster(similar to Guts/Stone/Concrete man) with a big hammer.
Stage: his stage is a construction site filled with traps such as the falling-spike traps from Metal mans stage, and many different versions of Met(ool).
Boss room: a normal room.
Attacks
1. Hammerang - Jumps, and then throws his hammer right down. it then comes up again.
2. Mallet Madness - he goes crazy running around everywhere swinging his hammer wildly!
3. Block swing - he breaks loose a block from the wall and pushes it towards you.
Difficulty: 3/5
Weapon obtained: Hammer swing(you can swing a hammer. if you charge it up, you can throw the hammer like a boomerang.)
i will create 8 robotmasters for use in a game! if you are doing things such as megaman flash games or ROM hacks, you are free to use my robotmasters if you give me a spot in the staff credits
here is my robotmasters!
Name: Moon man
Appearance: a big sphere, with a body, head and arms(like Astro man). he also has a halfmoon emblem on his forehead.
Stage: his stage consists of both space-traveling and Moon-exploring. the space-traveling is done by using Rush Jet. the exploring part has a High-jump effect(you can jump higher on the moon).
Boss room: his room is Round! you can walk on the walls, The celing and the floor.
Attacks:
1.his most used attack - he shots a small star-shaped projectile at you.
2.he Teleports
3.he launches his Moon emblem at you like a boomerang.
4.he launches the big sphere at you. it rolls around a bit, then disapears, and reapears back under Moon mans body.
5.his most dangerous attack - He shots a orb to the center of the screen, that turns into a black hole, stopping you from jumping. it is only there for 10 seconds, but since you cant jump without getting sucked in and getting killed, he can get in some hits on you.
Difficulty: 4.5/5
Weapon obtained: Moon Boomerang(like Quick Boomerang but stronger)
EDIT:
Name: Cloak man
Appearance: a robot with a cloak. his hands are grey. the rest is covered by a cloak. you can see two gleeming red eyes under the hood.
Stage: a dark, shady stage inside a haunted mansion. most foes are ghosts.
Boss room: a normal room, but with spikes(not instant-kill)in the celing.
Attacks:
1. Phantom flash - he stops time(like Flash/Bright man) and shots a barrage of shots covering the floor. if you see him flash, jump!
2. he simply shots a purple sphere of plasma.
3. teleport.
difficulty: 2.9/5
Weapon obtained: Cloaked flash(like time stopper)
EDIT2:
Name: Hammer man
Appearance: a massive robotmaster(similar to Guts/Stone/Concrete man) with a big hammer.
Stage: his stage is a construction site filled with traps such as the falling-spike traps from Metal mans stage, and many different versions of Met(ool).
Boss room: a normal room.
Attacks
1. Hammerang - Jumps, and then throws his hammer right down. it then comes up again.
2. Mallet Madness - he goes crazy running around everywhere swinging his hammer wildly!
3. Block swing - he breaks loose a block from the wall and pushes it towards you.
Difficulty: 3/5
Weapon obtained: Hammer swing(you can swing a hammer. if you charge it up, you can throw the hammer like a boomerang.)
mechadragon97- Posts : 3
Join date : 2008-12-10
Re: Create your own robotmasters!
Name: Evakman
Appearance: He is a copy of Zero, with color pallete changed to green, but his helmet is that of a mettaur, and his saber is a pickaxe! oh and he has no ponytail, but he has a red cape XD
Stage: Nothing, you fight him inmediatly
Attacks:
Pickaxe throw: Ouch
BUTZEROWHATIFIBECOMEAMAVERICK2?!?: Calls forth X and tortures the enemy with his voice
Bannage: Bans the enemy from the dimension
Appearance: He is a copy of Zero, with color pallete changed to green, but his helmet is that of a mettaur, and his saber is a pickaxe! oh and he has no ponytail, but he has a red cape XD
Stage: Nothing, you fight him inmediatly
Attacks:
Pickaxe throw: Ouch
BUTZEROWHATIFIBECOMEAMAVERICK2?!?: Calls forth X and tortures the enemy with his voice
Bannage: Bans the enemy from the dimension
Re: Create your own robotmasters!
Flagman:
he his like Swordman in MM8 but instead of a sword he has 2 flags as weapons, and his chest don't split from the legs XD
Stage: like Springman stage, only on the beggining, middle and end of stage it has small floating flag bars. and the spring are replaced by flags that make megaman do samll sumps but a higher jump if timed correctly
Boss room: is an outside battle field, a flag bar making the ground and the same flag coils covering the rest that do the same thing like the ones on the stage, when Flagman lost half of his HP the ground spins, making that plataforms that we see in Megaman 9 if Mega jump while in the down side is instant death
Aparition:when megaman reches the boss room a bar rises and a flag is rised, when reaches the top it stops moving by the wind and its wildly slashed by Flagman, that is behind the flag, grabs to the bar that disapears and hit the floor, then battle starts.
Attacks:
1. megaman gets stuk between two flag bars and Flagman aproches and do a 3 slash like Zero removing the bars
2. if megaman is vey colse to him he does an attack like the spinball of Sonic with flags that throw megaman to the walls making it bounce, then flagman does an uppercut before megaman hit him , megaman his ceiling and fall on the ground
3. Flag prison: he make an attack Like Colonel in BN6 when he throw his cape nad slash Megaman, but with a flag
All slash attacks deal 3 to 6 HP damage.
Difficulty: 4.7/5
Weapon obtained: Flag uppercut, like slash man weapon but doing an upper cut and throwing a flag in front (the cut deals more damage than the flag)
I was going to call it Tugaman and making a series of videos in YT with Tugaman pwning Megaman... but oh well
he his like Swordman in MM8 but instead of a sword he has 2 flags as weapons, and his chest don't split from the legs XD
Stage: like Springman stage, only on the beggining, middle and end of stage it has small floating flag bars. and the spring are replaced by flags that make megaman do samll sumps but a higher jump if timed correctly
Boss room: is an outside battle field, a flag bar making the ground and the same flag coils covering the rest that do the same thing like the ones on the stage, when Flagman lost half of his HP the ground spins, making that plataforms that we see in Megaman 9 if Mega jump while in the down side is instant death
Aparition:when megaman reches the boss room a bar rises and a flag is rised, when reaches the top it stops moving by the wind and its wildly slashed by Flagman, that is behind the flag, grabs to the bar that disapears and hit the floor, then battle starts.
Attacks:
1. megaman gets stuk between two flag bars and Flagman aproches and do a 3 slash like Zero removing the bars
2. if megaman is vey colse to him he does an attack like the spinball of Sonic with flags that throw megaman to the walls making it bounce, then flagman does an uppercut before megaman hit him , megaman his ceiling and fall on the ground
3. Flag prison: he make an attack Like Colonel in BN6 when he throw his cape nad slash Megaman, but with a flag
All slash attacks deal 3 to 6 HP damage.
Difficulty: 4.7/5
Weapon obtained: Flag uppercut, like slash man weapon but doing an upper cut and throwing a flag in front (the cut deals more damage than the flag)
I was going to call it Tugaman and making a series of videos in YT with Tugaman pwning Megaman... but oh well
Last edited by JLLC the MegaTuga on Sat Jan 10, 2009 7:49 am; edited 1 time in total
JLLC the MegaTuga- Posts : 78
Join date : 2008-05-06
Age : 33
Location : Portugal
Re: Create your own robotmasters!
Name: Whip Man
Attacks:
1. Whip: Whip Man attacks with his whip on ground. It has 3/4 screen long. After that followed by jumping Whip. To evade it Megaman must slide under it while it jumps.
2. Summon Whipster: A creature with roughly half Megaman size. Whip Man summons 2 of them at a time.
3. Chain Whip: After Summon Whipster, Whip Man whips one of them (nearest), then the whip get loose from Whip Man's hands to hit another Whipster, then returns to Whip Man's hand.
4. Whip Ulti: Sends a storm of whips across the screen. Then Whip Man jumps and whips the floor with electric whip. Sending all floors to become electrocution fields. However, this last only a while. (To enable player to evade by jumping, otherwise it's unavoidable)
Attack pattern:
Whip & Summon Whipster, at health 75-100%.
Whip & Summon Whipster, at health 25-75%. Summon Whipster is randomly followed by Chain Whip.
Whip Ulti is enabled when health is below 25%.
Attacks:
1. Whip: Whip Man attacks with his whip on ground. It has 3/4 screen long. After that followed by jumping Whip. To evade it Megaman must slide under it while it jumps.
2. Summon Whipster: A creature with roughly half Megaman size. Whip Man summons 2 of them at a time.
3. Chain Whip: After Summon Whipster, Whip Man whips one of them (nearest), then the whip get loose from Whip Man's hands to hit another Whipster, then returns to Whip Man's hand.
4. Whip Ulti: Sends a storm of whips across the screen. Then Whip Man jumps and whips the floor with electric whip. Sending all floors to become electrocution fields. However, this last only a while. (To enable player to evade by jumping, otherwise it's unavoidable)
Attack pattern:
Whip & Summon Whipster, at health 75-100%.
Whip & Summon Whipster, at health 25-75%. Summon Whipster is randomly followed by Chain Whip.
Whip Ulti is enabled when health is below 25%.
andrern2000- Posts : 137
Join date : 2008-05-28
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